![]() Will provide screenshots, if necessary/requested. ![]() You can also set it up so their bed is facing a TV for. Bed quality will keep your patients in better spirits. New comments cannot be posted and votes cannot be cast. Obviously you need sterile tile, hospital bed and a vitals monitor. Since it's a purchasable object and possibly rare, it might've been overlooked by Ty in its functionality? What is the perfect hospital setup Room size, lighting, ect. The Extremely Joy Deprived is a -20 debuff, and that HURTS Putting a TV in their room/infirmary should change that to a 'Bedridden' at like -2. Trick to Hospital TVs Help (Vanilla) I have read both here and on the wiki that if a TV is facing a hospital bed (the head spot specifically) that a patient in that bed will be able to increase their recreation from bed but every time I look at my injured pawns they are losing recreation with a TV right in front of their faces. Id love to see that fixed because its badly needed. Note: several colonists can use a TV at the same time. From my understanding a TV in the hospital or a hospital room does nothing. While that might work, that is not how I want to use it.) There also used to be a flatscreen in my dining-/rec room which they used, but I moved it somewhere else, in hopes they resort to using the megascreen.Īnyone else experienced their megascreen sitting uselessly around, or are they being used? (I've seen one exception where someone had a megascreen in a hospital. By giving pawns access to multiple types of joy activities it. Each joy activity gives its own type of joy bonus, and over time pawns build up a tolerance to these types, making them less effective at raising joy. The megascreen stands in my dining-/rec room with plenty of armchairs infront of it (filling the whole view square). It's a good idea to buy or build at least one TV because they give a different kind of joy bonus (passive) that's unique to TVs. Sadly, it doesnt appear to have any impact on immunity gain. Therefore, hospitals and laboratories should be paved with sterile tile. the reason i have it open like that and dont have a open door/auto door is just. Youd save on silver and your hospital would be fine if the storage room were dirty. It also affects surgery success chance, and wound infection chance. If youd put a door in between the hospital and the storage area and keep the door held open, youd be able to tear down the floor in the storage room. ![]() Today, I learned that room cleanliness affects research speed. They do, however, use various flatscreens that are scattered about in my compound (either at gather spots or other colonists' rooms, if there're available seats). Hospital should share a room with the laboratory. Then it could be considered a nice hospital design, but only after paying the appropriate bribes towards the relevant authorities that oversee Healthcare facilities. Beds should be empty, staff limited, and waiting room full. I've noticed that colonists won't use megascreen televisions. Beds and room should be much lower quality.
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